I know Capcom gets a lot of crap for recent DLC methods such as having on disc content that you need to pay extra to access. And I’m not saying that is in any way okay to do, but they aren’t as bad as certain video game publishers like, umm… I don’t know… EA and Activision. Capcom doesn’t use the same approach as certain other companies do (even though they can) when it comes to releasing games. They don’t add a year behind the name, give it a paint job or add new modes and call it a “new” game. They cater to the hardcore fan base with constant updates instead of catering to the masses by creating a new title every year. For example, Street Fighter 4 came out in 2008. Since then, it has received many forms of DLC and patches. Even though I’ve seen people make fun of Street Fighter 4 for having so many versions, at least Capcom doesn’t charge you $60 for an update. The majority of people who still play SF4 aren’t asking for Street Fighter 5 just yet; they’re asking for an update for SSf4. Ultra Street fighter 4 is set to come out in June and Capcom is using fan feedback to fix and change things that same hardcore fan base has been asking for. Besides Super Street Fighter 4 being non-compatible with vanilla Street Fighter 4, and Ultimate Marvel vs. Capcom 3 being non-compatible with the original MvC3, it seems like Capcom has handled DLC quite well. Capcom has kept the fighting game community alive and embraces and celebrates its hardcore fan base in a way that most developer or publisher cannot match. If you don’t believe me, here is some video evidence to back up my claim.
The video was uploaded to Youtube by Capcom Fighters.