Conception II: Children of the Seven Stars Review


Conception II is the worse game I’ve ever been addicted to. As a dungeon crawler, the gameplay was unbalanced and tedious, and I wanted to quit playing a couple of times during my playthrough. However, for some reason, I just didn’t want to quit; I wanted to see this end. It was like watching a bad movie, and you know it is bad, but you just want to see it to the finish line. It is also like watching a natural disaster. You know what you’re watching is horrible and you probably should run, but for some reason, you can’t look away from something so horrifyingly destructive and wonder how is it possible that something like this exists.

The main story revolves around the main character who is discovered to be “God’s Gift.” He is the essential chosen one with a abnormally high energy count compared to everyone else. He is enrolled in an academy with other teenagers who have high energy counts and potential, but as God’s Gift, the main character is the only one who can fight back against the Dusk Circles that are creating monsters. God’s Gift can’t do it alone however. His energy is at its best by having “Star children” by “classmating” with a female classmate. I’m not making this weird premise up, folks. It is indeed a weird concept that no doubt turned a lot of people away from the game. It caters to a certain demographic by subtly highlighting a sexual relationship between teenagers to create star children. To be clear, the game never says that these kids are having sexual relations, but it is highly implied. The star children are made by performing a ritual in a church by God’s Gift and a female student. The two are alone and must touch one another while concentrating, thus a star child is born. The scene in which the ritual is done isn’t too racy, and is quite tame, but depending on your preference and tolerance of fictional sexual situations, you’ll either find it offensive or you’ll just shrug it off. 

It is implied that the females are in a sexual situation during classmating rituals by dipicting them on their knee, or on their backs.

It is implied that the females are in a sexual situation during classmating rituals by depicting them with expressions of pain or pleasure, no clothing, and in suggestive positions.

The females you make kids with aren’t just their for sport though. You can get to know them and strengthen your bond with them in order to create stronger kids. Surprisingly, this is the best part of the game. Getting to know these females isn’t a dull affair since they have personality and are struggling with something. Some of the females have stronger storylines than others though. For example, Ellie’s story starts off really strong, but halfway through, it dies out and you no longer care about her. Fuuko, Chloe and Feene have an all around interesting story and isn’t meaningless in any way. Tori’s story branch is without a doubt the most useless tale in the entire game. You’ll have favorites, and you’ll come back again and again to see the stories play out, but don’t expect any choices to make in those scenarios. Granted, you do get to pick responses to a few questions, but they hardly matter. If a character gets mad at you, you won’t be able to make a star kid with them for a while, but you have to be a real dirtbag to get them angry, since it is almost impossible. If you’re interested in suggestive and sexual scenes, you’ll be slightly pleased to know that they are present in the female story arcs. Yes, you’ll see all of the females in swimsuits, God’s Gift will accidentally grab a breast or two, and you’ll hear some racy dialog. Again, if you are turned off a game, anime or show because of things like this, then this game is definitely not for you. To each his own.

con ii females

Another weird thing about this Doctor Strange game is the handling of the kids. They level up too, but can hit their level cap quite quickly. Once they hit that cap, you have to make new, stronger kids to replace them. You can easily have over hundred kids in this game. They all sound the same and look quite similar as well. Even if they have a different mother, they’ll all sound like one another. I don’t care if they have the same father, it’s freaking creepy, man. But what happens to those kids who you no longer need for battle you ask? Well, you kick them out of your house and live independently in the city. It isn’t presented so bluntly in the game, but that is basically what is going on.

If you are not building your relationship with the females, you’ll be working your way through a dungeon. You’ll take a female of your choice along with a group of your star kids to tackle various creatures. The dungeons are highly identical and show little architectural differences. You’ll run into dead ends constantly and you are not rewarded greatly for exploring beyond the main objective. Dungeons are filled with enemies, which strangely works against the game. The grind of the main dungeons are a tedious affair, and that grind will not be enough to be on a strong enough level to clear the game. Conception II forces you to play side dungeons and training dungeons to get everyone to a high enough level to take out a dungeon boss. Meaning, you’ll be fighting an armada of the same enemies over and over to be potentially strong enough to beat the game. And sometimes, that’s not enough.

con ii dungeon

Conception II tries to innovate with some changes in typical dungeon systems, but it never capitalizes on those changes and they quickly become an afterthought.

Conception II works on a turn based battle system. As the main character, you and the female companion share a turn, and a group of three children have a separate turn. You can have up to three three-kid teams, so essentially you get four turns. Each monster also has a turn, and the order depends on your speed stats. For unexplained reasons, enemies would have multiple turns in a row out of nowhere. During one of the final fights of the game, I had a boss on the ropes with two more turns needed to kill him. It was my turn to attack, then the boss, then back to one of my star kid’s teams. I went, then the boss attacked… five times in a row, wiping out my entire party. So you’re telling me, that the boss suddenly got five times faster than me out of nowhere? This happened many times during my time with the game, almost enticing me to break my handheld system.


Conception II also has a big picture story going on, but it isn’t even worth mentioning; it is what I call “click through dialog.” If you don’t mind suggestive sexual scenes and dialog in a game, then go try Conception II. It never goes over the top with its sexual moments, and actually has some redeemable qualities with the female characters. Also don’t expect solid gameplay from its dungeon crawler elements either. Conception II is smack-dab in the middle of being a good game and being an absolute tragedy.


Dull overall story that you will want to skip through

Some female characters are likable enough to keep you interested

Repetitive and unbalanced enemies will create frustration

The repetitive dungeon visuals and audio do nothing to help this game stand out

Strong sexual suggestive scenes will either mean nothing to you, or will offend you

Overall: 5.25 out of 10


One thought on “Conception II: Children of the Seven Stars Review

  1. Pingback: CBN’s 2014 Review Round-up | Classic But New

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