Sorry that this week’s FightCenter is late. School and work has been kicking my ass and it didn’t help that the laptop I was working on decided to crash, deleting everything I had written. Anyway, it’s time to go through another evolution. When I started writing FightCenter, I focused on the weekly tourney, Next Level Battle Circuit. Then I expanded to Capcom Cup events, and now I want to discuss things outside of Street Fighter.
We’ll still be talking about NLBC and Street Fighter, but we’ll be talking about other news in fighting games as well. Without further delay, lets talk about fighting games.
News of the Week
Without a doubt the biggest news of the week was the release of Mortal Kombat X. The tenth main installment of the game opened to great reviews and the community seeming to love it. It wasn’t a flawless release, as the PC version had a few loading problems, but MK X is apparently a great game. I haven’t been able to spend a lot of time with the game and I haven’t bought it yet, but I’m favoring Cassie Cage, Kenshi and Erron Black so far.
The release of the game itself revealed some news that wasn’t known to the public, and that piece of news is the inclusion of microtransactions. That’s right! Another full-priced game with additional purchase options. You can spend $1 for the use of five “easy” fatalities, or $5 for 30 easy fatalities. Instead of inputting the real button prompts for fatalities, the easy fatalities lets you pull them off with a press of a button. You can also pay $20 to unlock all of the krypt items, $5 for Goro if you didn’t preorder the game and $30 for the kombat pack, which includes upcoming characters and costumes.
I’m all for paying a few bucks for new characters a few months after the game is out, but this is really off-putting for me. Everything is optional, but it just lessens the value of buying the game if I’d have to shell out extra cash for characters this early into the game’s life-cycle. It also cheapens the appeal of fatalities and the krypt, since they literally put a price to it, saying an easy fatality is worth 20 cents. I get that developers/publishers need to make their money back, but this practice is shady as hell.
The only reason I didn’t buy Dead or Alive 5: Last Round was because of the DLC practices in that game, and Mortal Kombat X mimics that practice in a similar way. That might be the determining factor whether or not I actually buy Mortal Kombat X.
If you already bought the game, whether or not you use the microtransactions in the game, I sincerely by all means enjoy it.
Dead or Alive 5 Last Round has been in the news lately for a very arousing reason. The PC version of the game finally came out last month, and not even a month after that a nude mod for the game has already been made by a fan. Even though the developer PC players to avoid making nude mods before the game was released, it was enviable. As a developer/publisher you’d want to protect the image of your characters and game, but I think Tecmo deserves this treatment.
If you want to charge $90 for the season pass, $90 for the premium costumes, $25 for the “private paradise” mode, and you fail to optimize the PC version of the game, in my personal opinion, the community has every right to create a free mod for everyone. DoA 5: LR has 20+ costumes for the female cast that shows off their “physical features” and only a hand full of bland costumes for the less interesting male cast. That says to me that they are abusing the sexual appeal of their game to make money, but when someone else makes a nude mod, the modder is in the wrong.
Last piece of news this week, Mewtwo is finally out on both the 3DS and Wii U version of the game. I haven’t spent much time with him yet, but he seems interesting. Also along with the addition of Mewtwo is a balance change to the roster, including a much-needed nerf to Diddy Kong I hear. I just wish all of the balance patches were spelled out by Nintendo, since that would greatly help understanding what has changed.
Still, it’s just good to see Nintendo supporting both the casual and competitive nature of their game.
Next Level Battle Circuit #117
Smug returned to Next Level from his outing in Japan at the Topanga World League event, and he returned to take his throne back from last week’s winner. Shine played strong as usual with his Yang, and even knocked Smug into the loser’s bracket in the tournament, but Smug came back in Grand Finals to reset the bracket, and to take the tournament.
Shine did a few “Umeshoryukens” that didn’t seem to make sense that got him into deep trouble with Dudley’s ability to take full advantage of every mistake. Also, is every uppercut now a “umeshoryu” thanks to Daigo or Sci? Is the FGC just accepting the term because of Daigo’s tendency to use a shoryuken when it doesn’t seem plausible, or is Team PIE’s Sci just kind of saying it in commentary after every shoryuken? The stream had a max of 4615 viewers, but I only saw one lone warrior challenge the validity of the term.
Anyway, Smug got first place again, that makes the last five NLBC’s he attended ended in him getting first.
hine got second and RLBS got a respectable 3rd place using Guy and a surprising Fei Long (which quickly got bodied).
You can see the full brackets over at challonge.
That’s it for this week. Sorry if I seemed to be a negative nancy today. That’s what happens when you laptop crashes and you have to rewrite everything you just worked on. 😦 Thanks for reading, and I’ll see you next time.